8 years, 11 months ago
Highlights
8 years, 11 months ago
My situation probably leans more towards the bad/convoluted code wasting cycles scenario. But okay, i think i have a good amount of information now, thanks for the input.
8 years, 11 months ago
Hi, i am trying to find a good (server) architecture and some implementation hints for my indie multiplayer game i'm designing. I have previously worked on as small scale restor…
8 years, 11 months ago
Hi, i'm writing a dialog system (first serious attempt) and came to a point where i want to make it more 'unspecific'. Each dialog currently has options to specify requirements…
11 years ago
Hi, my game depends on spells that grant the player abilities like leap, charge, levitate and so on. As these hook into the movement i'm not sure whether i should include them i…
12 years, 1 month ago
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See all in DiscussionsMy situation probably leans more towards the bad/convoluted code wasting cycles scenario. But okay, i think i have a good …
8 years, 11 months ago
What i meant was the runtime location of player related data. Is it common to have it reside partially in …
8 years, 11 months ago
That sounds plausible. And for the player data splitting, is it a bad idea, or too dependend on specifics, is …
8 years, 11 months ago