10 years, 2 months ago
Highlights
Ideally you would decouple your logic and render loops so that the logic updates occur in discrete timesteps, while the rendering occurs as fast as it can (usually constrained b…
10 years, 2 months ago
10 years, 2 months ago
Hi all, I'm trying to create a geometry shader with a stream-output in the SharpDX DirectX11 wrapper, but for some reason the code I have refuses to create the geometry shader (…
10 years, 2 months ago
Ok if i understand correctly then i will need to ensure the structure size is always a multiple of 16. if it isn't then i will need to pad by adding dummy variables. thus…
10 years, 2 months ago
13 years, 2 months ago
Latest Activity
See all in DiscussionsIdeally you would decouple your logic and render loops so that the logic updates occur in discrete timesteps, while the …
10 years, 2 months ago
Ok if i understand correctly then i will need to ensure the structure size is always a multiple of 16. …
10 years, 2 months ago
Hi all, I'm trying to create a geometry shader with a stream-output in the SharpDX DirectX11 wrapper, but for some …
10 years, 2 months ago