10 years, 2 months ago
Highlights
10 years, 2 months ago
10 years, 2 months ago
I have a position point that moves towards a destination point by a factor of: position = position + distance * X; where: distance = destination - position; and `X` is a f…
10 years, 2 months ago
I've seen written all over the place, since DX10 the FFP is no longer supported and you need to set up shaders, otherwise there is no way to draw things. In basically every tuto…
10 years, 5 months ago
Continuing from this topic (don't want to be necroposting or anything so I opened a new one just in case), I tried to apply what you guys (thank you very much) told me to b…
13 years ago
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See all in DiscussionsYeah, it seems like it's the most stable one out of the 326 I've tried. Thanks for the input though! …
10 years, 2 months ago
Ah, I missed that. Well, as I said earlier I can't do that unfortunately. I can only interpolate the current …
10 years, 2 months ago
I don't know, but that's the result I got. Maybe I've implemented it wrong. Here's my function: void Entity::updatePos(float …
10 years, 2 months ago