3 years, 11 months ago
Highlights
OMG – I'v found what was cousing the crash — the NAMES – when I'v imported library fragment, I'v renamed entries according to shema Export→Hash_MangledName.(RayGeneration -->…
3 years, 11 months ago
3 years, 11 months ago
Hi I'm writing homebrew DX12 engine (mainly for fun & demoscene purposes). For the rendering part, everything works as expected on both NVidia and AMD hardware, bu…
3 years, 11 months ago
I'm developing an application that requires wide fields of view (HFOV > 140).To eliminate the distortion at boundaries I'm using pannini projection (D=2)http://tksharpless.ne…
5 years, 7 months ago
Hi I saw this video https://www.artstation.com/artwork/d8y4Jx on artstation, and I'm wondering how to do that kind of effect :]I want to do it in my own engine, but I'm als…
5 years, 8 months ago
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See all in DiscussionsOMG – I'v found what was cousing the crash — the NAMES – when I'v imported library fragment, I'v renamed …
3 years, 11 months ago
@MJP Well, I'v tried various AgilitySDK versions (606 (1.606.3), 600 (1.600.10) and 4 (1.4.10)). I'v also tried without AgilitySDK, plain …
3 years, 11 months ago
Hi I'm writing homebrew DX12 engine (mainly for fun & demoscene purposes). For the rendering part, everything works as expected on both …
3 years, 11 months ago