Hello! I am building a software rasterizer from scratch. I've decided to do clipping after multiplying the verticies by the projection matrix (so clipping in homogeneous s…
11 years, 6 months ago
Hello! I am building a software rasterizer from scratch. I've decided to do clipping after multiplying the verticies by the projection matrix (so clipping in homogeneous s…
11 years, 6 months ago
11 years, 10 months ago
11 years, 10 months ago
11 years, 10 months ago
I have my WVP matrix = World * View * Projection in direct3D. If directx stores its matrices in row major style, and the hlsl mul() function can have mul(vertex, matrix) as row…
11 years, 10 months ago
Hello everyone! I would like some clear advise that will point me in the right direction for learning and programming 3D real-time computer graphics. First, let me describe my p…
11 years, 10 months ago
Hello! I am building a software rasterizer from scratch. I've decided to do clipping after multiplying the verticies by the …
11 years, 6 months ago
hodgeman, buckeye, vstrahk, thnks for your help. I'm pretty sure I get it now. i used row_major in front of …
11 years, 10 months ago
On the C++ side, the maths library that you're using will determine both the array storage convention and the mathematical …
11 years, 10 months ago
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