13 years, 2 months ago
Highlights
Are you transforming cameraPos? If you were using visual studio 2012 you could debug the shader and inspect values after it runs.
13 years, 2 months ago
13 years, 2 months ago
Is it possible to display the stencil buffer as a texture? The only formats available to a shader resource view are DXGI_FORMAT_R24_UNORM_X8_TYPELESS and DXGI_FORMAT_R…
13 years, 2 months ago
I have Z-pass working for my D3D11 application but no matter what I try I can't get z-fail to work. Here is my depth stencil state for building the stencil buffer with z-pass: D…
13 years, 2 months ago
As you can see from the picture when I render text from a certain font that I found it cuts off the top. Another similar font cut off the bottom. When I print using lazy.ttf fro…
13 years, 3 months ago
Latest Activity
See all in DiscussionsAre you transforming cameraPos? If you were using visual studio 2012 you could debug the shader and inspect values …
13 years, 2 months ago
I think it only allocates memory on the GPU. There is no reason to mirror data in CPU RAM as …
13 years, 2 months ago
D3DReadFileToBlob loads from a file to a ID3DBlob, but it looks like it is only available for D3D11. I don't …
13 years, 2 months ago