13 years ago
Highlights
Thanks! On some systems the are "resolve" steps wherein you can apply the threshold bias in that resolve step; since I'm on DX9 my closest is StretchRect, but it cannot ap…
13 years ago
13 years, 1 month ago
I'm doing the good old "HDR Bloom like an old Atari vector monitor" effect, and have a couple of questions: 1) For my initial draw surface, I am using D3DFMT_A16B16G…
13 years ago
I have a scene that I render to a texture (works fine). I keep a copy of that texture, which I use to create a blur in the X and Y direction so now I have: a) The o…
13 years, 1 month ago
I have a nice little fireworks demo running, and I thought for the heck of it I'd spin the "ball of particles" that comprises the fireworks. To do this, I assumed that the…
13 years, 1 month ago
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See all in DiscussionsThanks! On some systems the are "resolve" steps wherein you can apply the threshold bias in that resolve step; since …
13 years ago
I'm doing the good old "HDR Bloom like an old Atari vector monitor" effect, and have a couple of questions: …
13 years ago
Thanks, that's what I've been working on since I posted it (a 'Combine' shader that takes the two blur stages …
13 years, 1 month ago