7 years, 3 months ago
Highlights
@y2kiah The engine api would only expose physics components and nothing about the physics engine or a wrapper. The components are themselves a wrapper for the user. The physics…
7 years, 3 months ago
7 years, 3 months ago
Hi, I have a few questions regarding best practice for engine design. 1. Should smart pointers be used at a low level in the engine such as in the renderer or do they cause a si…
7 years, 7 months ago
If building a 3D graphics engine in 2019 with the hope of creating a game for PC, would it be worth supporting the DirectX 11 graphics API? Vulkan would seem like the best API t…
7 years, 8 months ago
Hi there. I am interested in game engine design and there are a few questions I have regarding the use of encapsulation in game engines. I know game engines have a graphics api…
10 years, 3 months ago
Latest Activity
See all in Discussions@y2kiah The engine api would only expose physics components and nothing about the physics engine or a wrapper. The components …
7 years, 3 months ago
Thanks for the replies. I know it has been a while since I posted this but I was reading back …
7 years, 3 months ago
Hi, I have a few questions regarding best practice for engine design. 1. Should smart pointers be used at a …
7 years, 7 months ago