10 years, 10 months ago
Highlights
Community contributions featuredI noticed this thread this morning and it kind of stuck with me all day. I'm curious about my understanding of descriptor heap usage and whether I'm missing something. &nb…
10 years, 10 months ago
10 years, 10 months ago
Perhaps someone more knowledgeable can comment on how correct or optimal this is, but in both D3D11 and now D3D12 I've always used an intermediate texture2D resource for my comp…
10 years, 10 months ago
11 years, 2 months ago
I think I came across a similar issue when trying to use textures in a pre-release version of D3D12 a few months back. You can read the details on page 4 of the D3D12 documentat…
11 years, 2 months ago
Latest Activity
See all in DiscussionsI noticed this thread this morning and it kind of stuck with me all day. I'm curious about my understanding …
10 years, 10 months ago
Perhaps someone more knowledgeable can comment on how correct or optimal this is, but in both D3D11 and now D3D12 …
10 years, 10 months ago
I think I came across a similar issue when trying to use textures in a pre-release version of D3D12 a …
11 years, 2 months ago