Hello! I'm wondering if it is possible to have an adaptive tessellation of the same object. Not level-of-detail in the sense that you switch vertex buffers. But rather th…
11 years, 11 months ago
Hello! I'm wondering if it is possible to have an adaptive tessellation of the same object. Not level-of-detail in the sense that you switch vertex buffers. But rather th…
11 years, 11 months ago
12 years, 10 months ago
12 years, 10 months ago
The last "mod C" is provided by the periodicity of the cosine function, so you don't really need it. Ah cool. What do you mean by "it exceeds 32-bit in the multipl…
12 years, 10 months ago
I have a block of geometry that will need a mosaic texture. Parts of the geometry will need to offset their UV coordinates to fetch the correct texture within this mosaic. I'm r…
12 years, 9 months ago
Hello. I'm in need of computing floats larger than 32-bit in my vertex-shaders. float phi = index* inc; &nb…
12 years, 10 months ago
Hello! I'm wondering if it is possible to have an adaptive tessellation of the same object. Not level-of-detail in …
11 years, 11 months ago
I have a block of geometry that will need a mosaic texture. Parts of the geometry will need to offset …
12 years, 9 months ago
The last "mod C" is provided by the periodicity of the cosine function, so you don't really need it. …
12 years, 10 months ago
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