Hi, I am looking for the best way to limit the refresh rate of my (DX11 windowed) application while keeping movements as smooth as possible. Whats wrong with VSync? With hiโฆ
4ย years, 4ย months ago
Hi, I am looking for the best way to limit the refresh rate of my (DX11 windowed) application while keeping movements as smooth as possible. Whats wrong with VSync? With hiโฆ
4ย years, 4ย months ago
6ย years, 10ย months ago
6ย years, 10ย months ago
6ย years, 10ย months ago
Hi, I have to update a texture dynamically from the CPU and this texture can have any resolution, because its loaded from a video. I am using a R8G8B8A8 format and my input dataโฆ
6ย years, 10ย months ago
Hi, is there any solid solution to get correct texture sampling with mipmaps when projecting a texture deferred? I always get artefacts on the edges when objects are in front ofโฆ
6ย years, 11ย months ago
Hi, I am looking for the best way to limit the refresh rate of my (DX11 windowed) application while keeping movements โฆ
4ย years, 4ย months ago
20 minutes ago, TeaTreeTim said: Why the -1 in the first line? Show more code. You might have byte array โฆ
6ย years, 10ย months ago
Using a sep. staging texture with a copy to a default texture give same results. I've also made a small โฆ
6ย years, 10ย months ago
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