13 years, 6 months ago
Highlights
13 years, 6 months ago
Okay, here's a first result. Rendering with 77% of the triangles (by ignoring the last 23%, which are degenerate) gave me 110 fps instead of 90 fps (which I get if I render 100%…
13 years, 6 months ago
Hi everyone, I have been wondering how big the overhead of using degenerate triangles with indexed triangle lists is. I've been asking around at NVIDIA DevZone, bu…
13 years, 6 months ago
Hey, thanks for your quick and detailed replies! Now, about that theoretical gain, one huge disadvantage of this that now arises is that it's no longer possible fo…
13 years, 6 months ago
Latest Activity
Okay, here's a first result. Rendering with 77% of the triangles (by ignoring the last 23%, which are degenerate) gave …
13 years, 6 months ago
Hey, thanks for your quick and detailed replies! Now, about that theoretical gain, one huge disadvantage of this …
13 years, 6 months ago
Hi everyone, I have been wondering how big the overhead of using degenerate triangles with indexed triangle lists is. …
13 years, 6 months ago