7 years, 3 months ago
Highlights
Community contributions featured?♂️ Thank you!!! For the longest time I've only supported SM 5.0 for compatibility reasons, and had nearly forgotten that 5.1 added the templated ConstantBuffer type. Since DXC…
7 years, 3 months ago
7 years, 3 months ago
I'm testing out DXC to compile HLSL files into SPIR-V, but have run into an issue on a seemingly simple shader. The shader compiles and runs fine using glslangValidator with the…
7 years, 3 months ago
Main question: How are you all nowadays abstracting resource binding between D3D12 and Vulkan? The graphics backend for my engine was initially written in Direct3D 12, and the a…
7 years, 4 months ago
7 years, 3 months ago
Latest Activity
See all in Discussions?♂️ Thank you!!! For the longest time I've only supported SM 5.0 for compatibility reasons, and had nearly forgotten that …
7 years, 3 months ago
For anyone interested in tracking this issue, there is a ticket open here: https://github.com/microsoft/DirectXShaderCompiler/issues/2236
7 years, 3 months ago
Thanks, I was waiting to open a new issue just in case I had accidentally missed a build option or …
7 years, 3 months ago