10 years, 9 months ago
Highlights
It took me much longer than I'd like to admit, but I solved it. I thought that lightDir was simply lightPos - fragmentPos, but in fact it was normalized. So calculating depth fr…
10 years, 9 months ago
10 years, 11 months ago
Hi, I try to do omnidirectional shadows, but I have problems comparing the depth values stored in the cube map with the frament positions. To fill the cube map wit…
10 years, 9 months ago
Hi there,I try to make a deferred renderer, but it seems like my normals don't face the direction I expcted.I successfully created a framebuffer with 3 targets color, normal and…
10 years, 11 months ago
Hi, I'm trying to clear/draw to a framebuffer but I don't get the expected result. Instead of the clear color/expected object the framebuffer stays black with some white…
12 years, 1 month ago
Latest Activity
See all in DiscussionsIt took me much longer than I'd like to admit, but I solved it. I thought that lightDir was simply …
10 years, 9 months ago
Hi, I try to do omnidirectional shadows, but I have problems comparing the depth values stored in the cube …
10 years, 9 months ago
Yes, I'd calculate the matrices in advance, but I couldn't find my mistake for so long, so I just left …
10 years, 11 months ago