11 years, 10 months ago
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Community contributions featuredyou could try loading a precompiled shader to verify if it's indeed the compilers fault. that should also answer your question.
11 years, 10 months ago
11 years, 11 months ago
When using multiple textures in my application, for framebuffers but also just samplers, should I bind them to different texture units? Like, a new texture could check which tex…
11 years, 11 months ago
These matrices ( A & B ) both qualify as being orthogonal. \[ \left [ \begin{matrix} 1 &0 &0 \\ 0 &1 &0 \\ 0 &0 &1 \end{matrix} \right ] \] \[…
12 years, 4 months ago
I have been doing some gfx programming in opengl, and have some questions about it. What is the relation between a vertex array (vao) and vertex buffer object (vbo)? When…
12 years, 4 months ago
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See all in Discussionsyou could try loading a precompiled shader to verify if it's indeed the compilers fault. that should also answer your …
11 years, 10 months ago
it's better to reserve certain textures for FBO uses and other for sampling? I'm not an expert but that's what …
11 years, 11 months ago
When using multiple textures in my application, for framebuffers but also just samplers, should I bind them to different texture …
11 years, 11 months ago