Hi I am doing a simple volume renderer that uses the texture slicing method. What i do is, generate N quads in view-space and transform them to object space and find out textureโฆ
18ย years ago
Hi I am doing a simple volume renderer that uses the texture slicing method. What i do is, generate N quads in view-space and transform them to object space and find out textureโฆ
18ย years ago
Ok, im really confused here. I need to buy a laptop and all these days i was locked on to buying Dell XPS 1530 with the following specs Core2 2.4 MHz Clock, 800 MHz Bus andโฆ
18ย years, 1ย month ago
18ย years, 5ย months ago
I dont believe this is a trivial problem in 3D in general, because u can, for example, have a spiral shape and how do u triangulate that? you can look into 'delaunay triangulatiโฆ
18ย years, 5ย months ago
18ย years, 5ย months ago
Writing shaders, though the syntax is very similar to any C program, requires a completely different methodology and mind set. This is perhaps because Shaders are very limited iโฆ
18ย years, 5ย months ago
Hi I am doing a simple volume renderer that uses the texture slicing method. What i do is, generate N โฆ
18ย years ago
Ok, im really confused here. I need to buy a laptop and all these days i was locked on to โฆ
18ย years, 1ย month ago
I dont believe this is a trivial problem in 3D in general, because u can, for example, have a spiral โฆ
18ย years, 5ย months ago
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