I'm currently working on a first person Ogre3d project and need a collision detection for the player to walk through the level. I already tried the Bulletphysic kuinematic chara…
12 years, 8 months ago
I'm currently working on a first person Ogre3d project and need a collision detection for the player to walk through the level. I already tried the Bulletphysic kuinematic chara…
12 years, 8 months ago
13 years, 4 months ago
13 years, 4 months ago
i avoided the sliding by adding fraction so your telling me top just resolving the collision vertically or horizontal? k ill try it out
13 years, 4 months ago
i've got the following Problem: im making a 2D not Tile-Based game with Collision Lines in all directions and sizes. Now when the Player moves along a 40 degree Line for example…
13 years, 4 months ago
i started to make a 2d game a while ago and i encountered a lot of Problem with movment and gravitation. I managed to make sure, that stuff can't get through walls (Line-Collisi…
13 years, 4 months ago
I'm currently working on a first person Ogre3d project and need a collision detection for the player to walk through …
12 years, 8 months ago
i avoided the sliding by adding fraction so your telling me top just resolving the collision vertically or horizontal? …
13 years, 4 months ago
its top down and the gravity is alawys 1m/s, so the player is always falling, but the player gets on …
13 years, 4 months ago
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