13 years, 3 months ago
Highlights
13 years, 3 months ago
@Waterlimon I'm actually using C# with XNA. It doesn't support Geometry Shaders. Thanks though.
13 years, 3 months ago
Hello all, I'm trying to find out some opinions related to rendering techniques for a procedural minecraft like terrain system made of cubes. It's just a toy and a learni…
13 years, 3 months ago
In a 2D grid, I have the center location of all tiles on the map in an array. I also have the character's facing ray (the starting position is the player's position). The c…
13 years, 3 months ago
My collision detection seems to work well. Responding to it, however, does not. My terrain is made of cubes. My player is made of a cube. They are all axis aligned. As my terrai…
13 years, 3 months ago
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See all in Discussions@Waterlimon I'm actually using C# with XNA. It doesn't support Geometry Shaders. Thanks though.
13 years, 3 months ago
@Paradigm Shifter Thank you. That's exactly what I wanted and it's working great.
13 years, 3 months ago
Hello all, I'm trying to find out some opinions related to rendering techniques for a procedural minecraft like terrain …
13 years, 3 months ago