Hi, ok, so, we are having problems with our current mirror reflection implementation. At the moment we are doing it very simple, so for the i-th frame, we calculate the reflecti…
8 years, 6 months ago
Hi, ok, so, we are having problems with our current mirror reflection implementation. At the moment we are doing it very simple, so for the i-th frame, we calculate the reflecti…
8 years, 6 months ago
13 years, 4 months ago
I feel like implementing a GPU (or software) raytracer just to solve OIT is a bad idea. I had the same feeling.. GPU raytracers are extremely powerful, but they ha…
13 years, 4 months ago
I don't know shaders, but I have a basic idea of their concept. I need to implement depth peeling and so I would like to know if first I should go deeper into the shader…
13 years, 4 months ago
Hi people , I saw the presentation at the High-Perf Graphics "High-Performance Software Rasterization on GPUs" and I was very impressed of the work/analysis/comparison..…
13 years, 4 months ago
Hi, ok, so, we are having problems with our current mirror reflection implementation. At the moment we are doing it …
8 years, 6 months ago
I feel like implementing a GPU (or software) raytracer just to solve OIT is a bad idea. I had …
13 years, 4 months ago
I don't know shaders, but I have a basic idea of their concept. I need to implement depth peeling …
13 years, 4 months ago
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