11 years ago
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It seems that you are using bone transformation matrices in world or modelling space as Ashaman73 mentioned. All of the professional animation systems store the keyframe matrice…
11 years, 8 months ago
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See all in DiscussionsIt seems that you are using bone transformation matrices in world or modelling space as Ashaman73 mentioned. All of the …
11 years, 8 months ago
Hi eatmicco, Havok animation supports blending between physical and keyframe animation very well. It also supports pose matching which …
11 years, 11 months ago
It seemed like that could cause conflicts some how, like it could cause anomalies in the model. I can't think …
11 years, 11 months ago