11 years, 3 months ago
Highlights
I have a couple ideas on how I'd do that; the first tends towards higher fidelity, the latter towards "good enough for gaming". You'll need to model dynamic wave displace…
11 years, 3 months ago
I have implemented a water system, which uses FFT to generate water waves and projected grid to generate water mesh. Now I want to add V-shape boat wakes, does anyone has sugges…
11 years, 3 months ago
13 years, 4 months ago
I have a question about vertex shader output interpolation. Fox example, when implement shadow map, we need a depth map. Let's first suppose that we need a non-linear dept…
13 years, 4 months ago
13 years, 4 months ago
Latest Activity
See all in DiscussionsI have a couple ideas on how I'd do that; the first tends towards higher fidelity, the latter towards "good …
11 years, 3 months ago
I have implemented a water system, which uses FFT to generate water waves and projected grid to generate water mesh. …
11 years, 3 months ago
I post this topic just to verify what it the right way to output the non-linear z/w depth if not …
13 years, 4 months ago