11 years, 9 months ago
Highlights
Yh, its a bit of a mess at the moment. I just wanted to get something working and clean it all up after... The World Position is being used elsewhere in the shader, it just got…
11 years, 9 months ago
11 years, 9 months ago
Hello Forum, hoping this is in the correct place. I have implemented a deferred renderer with DirectX 11 using HLSL shaders. The process is as follows: The first pass ren…
11 years, 9 months ago
Hi all... I'm having a big problem carrying on with my project because within my Renderer Class there seems to be a memory leak being caused by directx DrawIndexed method…
12 years, 4 months ago
This I my first post after only just creating my account, what I basically want to do is create a 3D game engine. I know how much of a task this will be and I have many reasons…
13 years, 4 months ago
Latest Activity
See all in DiscussionsYh, its a bit of a mess at the moment. I just wanted to get something working and clean it …
11 years, 9 months ago
Thanks for the replay Kauna. If I understand correctly, there could be a problem with the deferred light code …
11 years, 9 months ago
Hello Forum, hoping this is in the correct place. I have implemented a deferred renderer with DirectX 11 using …
11 years, 9 months ago