12 years, 5 months ago
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12 years, 5 months ago
Oh interesting face: I just played around with my SSBO. and changd: layout(shared) buffer Classification { float h[MAX_FACES]; }; to layout(std430) buffer Classificat…
12 years, 5 months ago
I'm trying to query the size of a SSBO I declared in a shader. layout(shared) buffer SourceBuffer { float s[NUM_ELEMENTS]; }; glGetProgramResourcei(programHandle, variables,…
12 years, 5 months ago
I'am having some questions about Image Image-LoadStore and SSBOs (and also UBO). I will move solved Questions down to Facts. Questions: * why is a float[]-array no…
12 years, 5 months ago
I'm working on a formular to calculate the index for the frustum of a 2D-Point-Light. My Light-System is rendering the Scene into 4 1D-Textures: Right, Left, Top and Bottom. &nb…
12 years, 5 months ago
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See all in DiscussionsI'm trying to query the size of a SSBO I declared in a shader. layout(shared) buffer SourceBuffer { float s[NUM_ELEMENTS]; …
12 years, 5 months ago
Oh interesting face: I just played around with my SSBO. and changd: layout(shared) buffer Classification { float h[MAX_FACES]; }; …
12 years, 5 months ago
Thank you very much Ohforf sake. Very good post. Now for the last open question: * why is …
12 years, 5 months ago