8ย years, 4ย months ago
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Community contributions featuredQuote varying mediump vec2 texCoord1Varying; varying mediump vec4 colorVarying; uniform sampler2D texture1; uniform mediump vec4 mappedColor; void main() { mediump vec4 inputColโฆ
8ย years, 4ย months ago
12ย years, 4ย months ago
If I have a Px(t) = At^3 + Bt^2 + Ct + 0 and Py(t) = 0 for my character's position while running and a constant radians/second that my character can turn, how can I transform thโฆ
12ย years, 7ย months ago
I've written what amounts to a random access video codec for my texture assets. Whenever the same GL texture handle is used in consecutive draw calls, my renderer automaticaโฆ
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I am having difficulty finding any useful info on google for a tile ripper. I have a giant 20,000 x 5,000 png that I want to: 1. Break into tiles 2. Throw away duplicates 3โฆ
16ย years, 7ย months ago
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See all in DiscussionsQuote varying mediump vec2 texCoord1Varying; varying mediump vec4 colorVarying; uniform sampler2D texture1; uniform mediump vec4 mappedColor; void main() { mediump โฆ
8ย years, 4ย months ago
Neural nets are flawed, if we define flawed to mean "does not follow the model the brain provides". Dendrites are โฆ
12ย years, 4ย months ago
I think that I have the basis for a solution. I needed to convert from my turn speed to the โฆ
12ย years, 7ย months ago