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Quote:Original post by crowley9The performance of this depends very much on the actual data in the scene. If you are querying 10k to 100k (or above) objects (very possibleโฆ
19ย years, 8ย months ago
I need to determine the minimum amount of visible items from a point in space. My algorithm would be to render a cube map with the camera pointing in each six cardinal axis andโฆ
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I have created a system that automatically registers variables into a factory based on the constructor of an instance. Unfortunately, as soon as I tried putting a global vaโฆ
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Iโm trying to simulate positional 3d sounds. To do this Iโve been using two methods to give an OK approximation. Attenuation: Based on the distance the emitter is from theโฆ
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See all in DiscussionsQuote:Original post by crowley9The performance of this depends very much on the actual data in the scene. If you are โฆ
19ย years, 8ย months ago
Quote:Original post by WoodchuckOcclusion queries are not slow of you use just a few (0-50) of them and if you โฆ
19ย years, 8ย months ago
I need to determine the minimum amount of visible items from a point in space. My algorithm would be to โฆ
19ย years, 8ย months ago