12 years, 1 month ago
Highlights
12 years, 1 month ago
Hello raRaRa, We are on the same boat ! I'm working on a procedural planet engine, too. My process is close to yours, as I'm using quadtree and having exactly the same ar…
12 years, 1 month ago
Hello ;) I have trouble to understand a part of an algo for shadows volumes. The paper is from Eric Bruneton (thanks to him) and can be found here : http://www-ljk.…
12 years, 1 month ago
Hello ;) I'm in an optimization time for my project. My shaders are actualy compiled in build time (VS 2012) to "shadername.cso" files. For some complex com…
12 years, 1 month ago
Hello, I'm in an optimization step for my little procedural engine. For now, I worked with floats for a full planet coordinates. So, there was some artifacts in very high…
12 years, 5 months ago
Latest Activity
See all in DiscussionsHello raRaRa, We are on the same boat ! I'm working on a procedural planet engine, too. My process …
12 years, 1 month ago
I recommend you this paper : http://www.vertexasylum.com/downloads/cdlod/cdlod_latest.pdf It did not answers all questions, but there are some clues in it.
12 years, 1 month ago
Hello ;) I have trouble to understand a part of an algo for shadows volumes. The paper is from …
12 years, 1 month ago