9 years, 11 months ago
Highlights
You really don't need a very high resolution 3D texture for the rendering of fog. Fog in nature isn't very sharply defined so a low resolution texture with interpolation works q…
9 years, 11 months ago
10 years ago
10 years, 1 month ago
Hello. I am writing to a 3D texture in a compute shader using the imageStore function. In another compute shader I then need to read from this texture. I would like to be…
10 years ago
Hello. I have been attempting to implement a projected grid to test out some water related code I have written. In order to do this I implemented the projected grid created by E…
10 years, 1 month ago
Latest Activity
See all in DiscussionsYou really don't need a very high resolution 3D texture for the rendering of fog. Fog in nature isn't very …
9 years, 11 months ago
Hello. I am writing to a 3D texture in a compute shader using the imageStore function. In another compute …
10 years ago
Maybe it's division by zero or near zero in ocean_pos() Wow, a quick test of that yielded the attached image. …
10 years, 1 month ago