I'm rendering equilateral triangles of different sizes and I'm having trouble making them symmetric along the vertical axis. I'm aware of the diamond exit rule but I don't think…
12 years, 6 months ago
I'm rendering equilateral triangles of different sizes and I'm having trouble making them symmetric along the vertical axis. I'm aware of the diamond exit rule but I don't think…
12 years, 6 months ago
13 years, 3 months ago
13 years, 3 months ago
If you measure the framerate once a second, and base your timing off that it's not accurate and certainly not frame rate independent. I get the current time at the start…
13 years, 3 months ago
Hello, I'm trying to implement the game loop where the physics is independent from rendering but my animation isn't as smooth as I would like it to be. The animation periodicall…
13 years, 3 months ago
Hello, I've been trying to implement the fix time-step technique and I'm having trouble understanding a couple of thing. I've listed the two issues separately so that they make…
13 years, 3 months ago
I'm rendering equilateral triangles of different sizes and I'm having trouble making them symmetric along the vertical axis. I'm aware …
12 years, 6 months ago
If you measure the framerate once a second, and base your timing off that it's not accurate and certainly not …
13 years, 3 months ago
Sorry, I tried recording the bug but it introduced extra lag and the actual issue wasn't clearly visible in the …
13 years, 3 months ago
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