13 years ago
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13 years ago
Sorry, I've expressed myself mistakable. Yes, I know the order in which I want the nodes to be sorted and thereby I also know the depth they would have if I were using a depth b…
13 years ago
Hello all,I wanted to use the composite pattern in C++ but I encountered a problem in doing so.My code looks like that: class Component { protected: Component* parent = nul…
13 years ago
Hello everyone,lately I was thinking about how I could separate game logic from rendering for a personal game project of mine. I tend to think a lot before starting to write any…
13 years ago
Greetings!I just registered on the forums after finding a thread with a question similar to mine. I decided to create a new thread to not hijack the other thread and becau…
13 years, 2 months ago
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See all in DiscussionsSorry, I've expressed myself mistakable. Yes, I know the order in which I want the nodes to be sorted and …
13 years ago
SFML doesn't support depth buffering for its drawables. The depth buffer can be enabled when using OpenGL directly though. But …
13 years ago
Can you clarify what you are unable to do without parent pointers? For example, why do you want to actually …
13 years ago