13 years, 2 months ago
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13 years, 2 months ago
13 years, 2 months ago
Hi, I am trying to read&modify the data from my vertex buffer in the compute shader. the position in the vertex buffer has the format of R16G16B16A16. (there are some…
13 years, 2 months ago
MJP: Actually, you are right! the problem is because the vertex position format is DXGI_FORMAT_R16G16B16A16_SNORM! So any value outside of the range of [-1, 1]…
13 years, 2 months ago
Thanks a lot guys for the relies! Muzzy: Thx for cleaning up the code, it is much more readable. yeah, i agree, the name is a bit misleading. MJP: Yes, i am using DXGI_FORM…
13 years, 2 months ago
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See all in DiscussionsMJP: Actually, you are right! the problem is because the vertex position format is DXGI_FORMAT_R16G16B16A16_SNORM! So any value outside of …
13 years, 2 months ago
Thanks a lot guys for the relies! Muzzy: Thx for cleaning up the code, it is much more readable. yeah, …
13 years, 2 months ago
f32tof16 Converts an input into a float16 type, and the return value is uint: uint f32tof16(in float value); http://msdn.microsoft.com/en-us/library/windows/desktop/ff471399(v=vs
13 years, 2 months ago