13 years, 2 months ago
Highlights
@Guo-Leo: Well, yes, more or less. The sample uses additive blending, that's about the simplest one with respect to depth. E.g. for alpha-blended partcicles one needs them to dr…
13 years, 2 months ago
13 years, 3 months ago
13 years, 3 months ago
I have search disable rasterization you said that is SetPixelShader(NULL) in shader.Second make both the depthState and StencilState disable! I want konw is the right way…
13 years, 3 months ago
@Telanor: Two concerns: Grant your ParticleVertex a proper StructLayout (like in the original code), otherwise Marshal.SizeOf may go wrong. Also: Why is GPUParticles a st…
13 years, 3 months ago
Latest Activity
See all in Discussions@Guo-Leo: Well, yes, more or less. The sample uses additive blending, that's about the simplest one with respect to depth. …
13 years, 2 months ago
I have search disable rasterization you said that is SetPixelShader(NULL) in shader.Second make both the depthState and StencilState disable! …
13 years, 3 months ago
@Telanor: Two concerns: Grant your ParticleVertex a proper StructLayout (like in the original code), otherwise Marshal.SizeOf may go wrong. …
13 years, 3 months ago