The call in my application to ID3D11DeviceContext::ClearDepthStencilView (with D3D11_CLEAR_STENCIL as the flag) doesn't clear the stencil buffer. Stencil operations wo…
13 years, 2 months ago
The call in my application to ID3D11DeviceContext::ClearDepthStencilView (with D3D11_CLEAR_STENCIL as the flag) doesn't clear the stencil buffer. Stencil operations wo…
13 years, 2 months ago
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