13 years, 2 months ago
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13 years, 2 months ago
It really comes down to the game, but 2d tends to have pretty linear costs for quantity, and exponential cost for quality, and you can see what you're getting pretty quickly.&nb…
13 years, 2 months ago
All 2d games need to cheat perspective some cheat quite a lot. How thick is the wall between the swordsman and the wizard? Where is the vanishing point in this scene? Why…
13 years, 2 months ago
13 years, 2 months ago
It's really common to cheat a little and get characters to face the camera a bit. http://waveengine.files.wordpress.com/2013/04/timspritesheet.png You see it all ov…
13 years, 2 months ago
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See all in DiscussionsIt really comes down to the game, but 2d tends to have pretty linear costs for quantity, and exponential cost …
13 years, 2 months ago
All 2d games need to cheat perspective some cheat quite a lot. How thick is the wall between the swordsman …
13 years, 2 months ago
It's really common to cheat a little and get characters to face the camera a bit. http://waveengine.files.wordpress.com/2013/04/timspritesheet.png You see …
13 years, 2 months ago