12 years, 11 months ago
Highlights
Thanks a lot ! glGetProgramResourceName, glGetActiveAttrib, glGetActiveUniform... will do the job.
12 years, 11 months ago
Anyone knows if there's an equivalent to D3DReflet for Opengl ? D3dReflect allows to Query the shader needs after compilation.
12 years, 11 months ago
13 years, 2 months ago
Hi, I'm actually working on terrain rendering based on quadtree & GeoMip Terrain. I've implemented normal maps generation by the GPU and everythings works fine except…
13 years, 2 months ago
Thanks to take the time helping me :) I haven't tried to precompute values by the CPU but it could reduce the artifacts if precomputed using doubles.... I'll give it a tr…
13 years, 2 months ago
Latest Activity
See all in DiscussionsThanks a lot ! glGetProgramResourceName, glGetActiveAttrib, glGetActiveUniform... will do the job.
12 years, 11 months ago
Anyone knows if there's an equivalent to D3DReflet for Opengl ? D3dReflect allows to Query the shader needs after …
12 years, 11 months ago
Thanks to take the time helping me :) I haven't tried to precompute values by the CPU but it …
13 years, 2 months ago