12 years, 9 months ago
Highlights
* Disabling depth testing means that the depth buffer doesn't have to be read/written, which slightly reduces your bandwidth per-pixel (save a 24bit read+write per pixel). * Dis…
12 years, 9 months ago
12 years, 9 months ago
First question: My particle systems currently supports a few blend modes. For example: Additive, multiplicative or alpha blending. Everything works fine so far, ye…
12 years, 9 months ago
Hi Guys, I have a few questions regarding ThreadGroupSize and performance. 1. No matter how many threads are in one thread group, it will always be executed by one…
12 years, 10 months ago
I have particles which are processed to a billboard in the geometry shader. These particles emit from a source point. This source point is attached to a placement. One ca…
13 years ago
Latest Activity
See all in Discussions* Disabling depth testing means that the depth buffer doesn't have to be read/written, which slightly reduces your bandwidth per-pixel …
12 years, 9 months ago
Thank you for your replies. Where performance is concerned, you should be batching as many particles from a single …
12 years, 9 months ago
First question: My particle systems currently supports a few blend modes. For example: Additive, multiplicative or alpha blending. …
12 years, 9 months ago