Today I wanna show you my new game: Rescuebit! It's a 2-Dimensional and hopefully puzzling Jump and Run. The Goal is to get to the white marked exit of each level. But that's no…
12 years, 6 months ago
Today I wanna show you my new game: Rescuebit! It's a 2-Dimensional and hopefully puzzling Jump and Run. The Goal is to get to the white marked exit of each level. But that's no…
12 years, 6 months ago
12 years, 10 months ago
12 years, 10 months ago
12 years, 10 months ago
Hey Guys, I'm developing a game using DirectX 11, so I started of by creating the basic structure and tried to render a simple cube. The problem is that the cube is somehow stre…
12 years, 10 months ago
Thank you so much! I was thinking of the old D3DXTransposeMatrix which modified the matrix via a reference.
12 years, 10 months ago
Today I wanna show you my new game: Rescuebit! It's a 2-Dimensional and hopefully puzzling Jump and Run. The Goal …
12 years, 6 months ago
Thank you so much! I was thinking of the old D3DXTransposeMatrix which modified the matrix via a reference.
12 years, 10 months ago
Vertex Shader: cbuffer cbPerObject { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; struct VertexIn { float3 Pos : POSITION; float4 …
12 years, 10 months ago
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