11 years ago
Highlights
11 years ago
11 years ago
I've had this idea for an action-platformer game for quite some time. I've been calling it LiGHT, it's a game about traversing the underworld. The player is tasked with banishin…
11 years ago
i would like to work on games that have ideas that interest me. games with difficult, fast-paced, and deep combat systems. I have a lot of ideas that translate well into t…
11 years, 4 months ago
I agree with Icebone. my design document is very minimalist when it comes to lore and story related bits. as would be when trying to pitch to a producer or investor. i put what…
11 years ago
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See all in DiscussionsI've had this idea for an action-platformer game for quite some time. I've been calling it LiGHT, it's a game …
11 years ago
I agree with Icebone. my design document is very minimalist when it comes to lore and story related bits. as …
11 years ago
i'd probably go with 'on hit' conditions for the sake of simplicity. maybe even have the music increase as i …
11 years ago