12 years, 4 months ago
Highlights
The example above that uses appliedVelocity was part of my less-stable version which I am not using anymore. The idea comes from "Game Physics Engine Development" by Ian Milling…
12 years, 4 months ago
12 years, 4 months ago
Hi All, Been implementing a 2d sequential impulse engine (mostly for the academics of it). The main pipeline of my current engine is: 1) Detect Collisions 2) Resol…
12 years, 4 months ago
Hi, I've just finished implementing GJK for collision detection in my 2D physics engine. However, I'm trying to modify my implementation so that it will work with circles as wel…
13 years, 1 month ago
So I've been working on the collision detection portion of my 2D physics engine (just finished implementing GJK with simplex caching), however throughout the process I've been c…
13 years, 1 month ago
Latest Activity
See all in DiscussionsThe example above that uses appliedVelocity was part of my less-stable version which I am not using anymore. The idea …
12 years, 4 months ago
Thanks! For collision detection my engine implements a mix between GJK and the Xenocollide algorithm with Minkowski Portal Refinement (MPR) to get …
12 years, 4 months ago
Okay, just to update with some results... So I went back and revamped my resolution system; gutted out the …
12 years, 4 months ago