12 years, 6 months ago
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Community contributions featured Anyways, I've fixed it now by using D3D11_MAP_WRITE_NO_OVERWRITE. I'm not sure I'd rely on that - the documentation for D3D11_MAP specifies that no-overwrite…
12 years, 6 months ago
12 years, 6 months ago
Hello everyone! I started by using ifstream to read my model format but found it to be really slow. So I switched to cstdio only to find out that ifstream is based o…
12 years, 6 months ago
Hello all! I got to the point where I am tired of hardcoding shaders and decided that it was now time to look into using ID3D11ShaderReflection to get data from the shader…
12 years, 6 months ago
Hello all! Now that I got my Skybox to render in Deferred Shading and Light Pre-Pass, the next thing on my list is creating a dynamic skydome (moving clouds, time of day, etc).…
12 years, 6 months ago
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See all in DiscussionsHello everyone! I started by using ifstream to read my model format but found it to be really slow. So …
12 years, 6 months ago
Anyways, I've fixed it now by using D3D11_MAP_WRITE_NO_OVERWRITE. I'm not sure I'd rely on that - the documentation …
12 years, 6 months ago
I'm amazed that input lag is the only observable side effect of this. If you look inside your set …
12 years, 6 months ago