I'm implementing an input text box control. The text is drawn using D3DXFont. It works well till now. However, when I input spaces, it measures and draws the text as if the spacโฆ
17ย years, 3ย months ago
I'm implementing an input text box control. The text is drawn using D3DXFont. It works well till now. However, when I input spaces, it measures and draws the text as if the spacโฆ
17ย years, 3ย months ago
17ย years, 11ย months ago
In OpenGL world, texture coordinate t(v) goes bottom-up.In D3D world, texture coordinate v goes top-down.I think that may be the issue.
17ย years, 11ย months ago
17ย years, 11ย months ago
My engine is pixel shader or filling rate limited by analyzing with PIX. But I found the CPU usage goes to 100% whenever the it reaches the limit. After profiling, I found the iโฆ
18ย years ago
I noticed an issue with my engine. It is an outdoor scene with lightmapped buildings. And I'm using shadow mapping to cast character shadows onto the building. It looks gooโฆ
18ย years, 1ย month ago
I'm implementing an input text box control. The text is drawn using D3DXFont. It works well till now. However, when โฆ
17ย years, 3ย months ago
In OpenGL world, texture coordinate t(v) goes bottom-up.In D3D world, texture coordinate v goes top-down.I think that may be the โฆ
17ย years, 11ย months ago
Quote:Original post by RavyneActually, in either the blog or the slides they mention being able to target Direct3D 9L optionally... โฆ
17ย years, 11ย months ago
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