5ย years, 2ย months ago
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Community contributions featuredI figured out the problem. I was trying to do a Map on a Staging texture from a D3D11_DEVICE_CONTEXT_DEFERRED context.Switching to a D3D11_DEVICE_CONTEXT_IMMEDIATE works pโฆ
5ย years, 2ย months ago
I need to read back a GPU texture via a staging ID3D11Texture, running in a Microsoft Store application.I am reading from a D3D11ShaderResourceView defined in the cResource variโฆ
5ย years, 2ย months ago
6ย years, 7ย months ago
I have been looking at the SampleLevel function in https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-to-samplelevelI would like to do a texture sampliโฆ
6ย years, 7ย months ago
I am doing a function call logger via hooks and trying to read back the content of a OpenGL buffer Inside the hooked function, I am doing the following: void WINAPI hk_glBindBufโฆ
7ย years, 8ย months ago
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See all in DiscussionsI figured out the problem. I was trying to do a Map on a Staging texture from a D3D11_DEVICE_CONTEXT_DEFERRED context.Switching โฆ
5ย years, 2ย months ago
I need to read back a GPU texture via a staging ID3D11Texture, running in a Microsoft Store application.I am reading โฆ
5ย years, 2ย months ago
Thanks to @nikito for the help.I got it working with the formula https://stackoverflow.com/questions/7367770/how-to-flatten-or-index-3d-array-in-1d-array/7367812
6ย years, 7ย months ago