I've been playing around with the future and promise mechanism in C++11. I've previously used task-based multithreading systems, where a set number of threads pull tasks from a…
12 years, 10 months ago
I've been playing around with the future and promise mechanism in C++11. I've previously used task-based multithreading systems, where a set number of threads pull tasks from a…
12 years, 10 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more