12 years, 9 months ago
Highlights
"The seasoned programmer may have also noticed that we changed the Tile from a class to a struct. This is a very important change, because we no longer need a memory reference t…
12 years, 9 months ago
12 years, 9 months ago
Hey everybody, I'm Anthony, the lead dev for a game called Artifex Dei, and I'm back with another article for your viewing pleasure. When I started thinking of how…
12 years, 9 months ago
Hello everyone, I'm Anthony, and I'm super excited to post my second article here to GameDev.net. I am the lead dev for a game called Artifex Dei. I have been working on…
12 years, 10 months ago
Hey folks! My name's Anthony, and I'm the lead dev for a game called Artifex Dei. Now that development is coming to a close, I am currently working on writing bi-weekly a…
12 years, 10 months ago
Latest Activity
See all in DiscussionsHey everybody, I'm Anthony, the lead dev for a game called Artifex Dei, and I'm back with another article …
12 years, 9 months ago
"The seasoned programmer may have also noticed that we changed the Tile from a class to a struct. This is …
12 years, 9 months ago
One important element you overlooked are archetypal path structures. The Loop, the Corner, Return Paths. Without interesting levels, tower defense …
12 years, 9 months ago