9 years, 6 months ago
Highlights
Thanks for the prompt replies! Just for clarity, I'm not actually using different threads, just different contexts created by each of the Qt viewports. I also have one explcitly…
9 years, 6 months ago
I'm building a level (map) design tool using Qt, and my user interface will contain multiple different OpenGL-driven viewports. In Qt, each different viewport is created with it…
9 years, 6 months ago
12 years, 9 months ago
I am attempting to fully understand the draw() method of the QGLSceneNode, which represents an object in a scene tree which can call draw() recursively on its children. The…
12 years, 9 months ago
Just found these forums and they look like they'd be pretty helpful for me. I'm semi-experienced in programming but fairly new to graphics specifically, so questions might seem…
12 years, 9 months ago
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See all in DiscussionsThanks for the prompt replies! Just for clarity, I'm not actually using different threads, just different contexts created by each …
9 years, 6 months ago
I'm building a level (map) design tool using Qt, and my user interface will contain multiple different OpenGL-driven viewports. In …
9 years, 6 months ago
So if I'm understanding correctly, the local node transform is being multiplied with the current view matrix (after having been …
12 years, 9 months ago