12 years, 4 months ago
Highlights
I'm using alpha testing for now and will see how it works within the actual game (in my test application it seems to work and look fine). Depending on that I might consider some…
12 years, 4 months ago
12 years, 4 months ago
Hi guys, I'm still busy implementing grass rendering by mostly adhering to this GPU Gems article: http://http.developer.nvidia.com/GPUGems/gpugems_ch07.html. That is, I'm…
12 years, 4 months ago
Hi guys, I'm trying to get grass rendering to work with DirectX 11 and I'm pretty much following this GPU Gems article: http://http.developer.nvidia.com/GPUGems/gpugems_c…
12 years, 4 months ago
Hey guys, In my application I want to set a texture as shader resource, so the pixel shader can sample it using the passed in uv coordinates. Generally, I know how to do…
12 years, 7 months ago
Latest Activity
See all in DiscussionsHi guys, I'm still busy implementing grass rendering by mostly adhering to this GPU Gems article: http://http.developer.nvidia.com/GPUGems/gpugems_ch07.html. That is, …
12 years, 4 months ago
I'm using alpha testing for now and will see how it works within the actual game (in my test application …
12 years, 4 months ago
So, I could solve the issue that I had for single grass objects by using single quads and sorting them …
12 years, 4 months ago