12 years, 8 months ago
Highlights
You can pass the rotation axes as one CVec3 each, instead of three ints each. You can then normalize them using the method CVec3::Normalize that is already in your code. …
12 years, 8 months ago
12 years, 8 months ago
I tried using a quaternion SLERP to update the vertices of a polygon and the problem I ran into is that as the polygon tries to rotate a full 360 it stretches along an axis, I t…
12 years, 8 months ago
It took a while to install Allegro 5, cmake and figure out how to compile your program on Mac OS X, but I finally got it to work (or not work ;) ). The problem is that your axes…
12 years, 8 months ago
12 years, 8 months ago
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See all in DiscussionsYou can pass the rotation axes as one CVec3 each, instead of three ints each. You can then normalize them …
12 years, 8 months ago
It took a while to install Allegro 5, cmake and figure out how to compile your program on Mac OS …
12 years, 8 months ago
I use 1 or -1 for all the axes coordinates. Why limit yourself to coordinate axes? The same code …
12 years, 8 months ago