10 years, 6 months ago
Highlights
@Hodgman @Aressera Thanks for your comments. I was worried at first about the overhead and memory footprint mostly due to the messaging system and multiple threads…
10 years, 6 months ago
10 years, 7 months ago
I came across FBP while searching for a Polymer web component to add a visual scripting tool to the brand new IDE Cocos Creator for Cocos2d-x. Since FBP seems to have gai…
10 years, 6 months ago
Googling around about Executable UML (xUML) and how to use it for prototyping and developing games I’ve found a surprisingly high number of papers (at least for me) on the subje…
10 years, 6 months ago
I’m using the C++ interpreter Cling embedded in my game (i.e. a REPL for C++11) to test some snippets and tweak values on the fly while the game is running. Since Cling also all…
10 years, 7 months ago
Latest Activity
See all in Discussions@Hodgman @Aressera Thanks for your comments. I was worried at first about the overhead and memory footprint mostly …
10 years, 6 months ago
I came across FBP while searching for a Polymer web component to add a visual scripting tool to the brand …
10 years, 6 months ago
Googling around about Executable UML (xUML) and how to use it for prototyping and developing games I’ve found a surprisingly …
10 years, 6 months ago