11 years, 6 months ago
Highlights
Thanks for quick and good ansver. In Shader model 4 and 5 it will be more place?
11 years, 6 months ago
I am use this HLSL D3DXEFFECT shader to draw my animated model in my application. Shader model 3.0. [source] //-- Lighting ------ struct Direct { float3 pos; float…
11 years, 6 months ago
12 years, 7 months ago
Is it possible to set depth buffer as the texture to effect (LPDIRECT3DEFFECT9) in direct3d? thanks.
12 years, 7 months ago
i am using this to set filtering of texture... sampler2D DTS = sampler_state { Texture = <DiffuseMap>; MagFilter = Linear; MinFil…
12 years, 8 months ago
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See all in DiscussionsThanks for quick and good ansver. In Shader model 4 and 5 it will be more place?
11 years, 6 months ago
I am use this HLSL D3DXEFFECT shader to draw my animated model in my application. Shader model 3.0. [source] …
11 years, 6 months ago
Try to do so: matrix worldViewMat = mul( worldMatrixInstance, viewMatrix );output.position = mul(skinnedPos, worldViewMat ); output.position = mul(output.position, transpose
12 years, 7 months ago