9ย years, 9ย months ago
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Community contributions featuredNo worries, thank you for taking the time; I truly appreciate it :) So yeah, that's spot on. Thanks for the in-depth explanations which helped a lot (I've got to adโฆ
9ย years, 9ย months ago
9ย years, 9ย months ago
Yep, it's time for even more shadow mapping issues on my end... I'm encountering a rather weird artifact with my omnidirectional light's shadow mapping, as can be seen inโฆ
9ย years, 9ย months ago
After some time away I'm revisiting my lighting system and in trying to shape up my point light shadow mapping, came across the paper Practical Implementation of Dual Parabโฆ
9ย years, 11ย months ago
I'm trying to set up a shared texture (render target) such that it is created on a D3D11 device and subsequently opened and drawn to from a D3D9Ex device. Unfortunately I've fouโฆ
10ย years, 2ย months ago
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See all in DiscussionsNo worries, thank you for taking the time; I truly appreciate it :) So yeah, that's spot on. Thanks โฆ
9ย years, 9ย months ago
Certainly. As a matter of fact my EVSM conversion is based on your Shadows example implementation :) I have quite โฆ
9ย years, 9ย months ago
No worries. The artifact would be the large "4-pointed star" false shadow on the floor mesh. I didn't make it โฆ
9ย years, 9ย months ago