12 years, 7 months ago
Highlights
Asked too early I just managed to solve my problem by calculating the normals and texture coords in the TES instead. Thanks, code below works: -- TES #version 420 core #define M…
12 years, 7 months ago
12 years, 8 months ago
Hi, I have got to the point in my program where I have a tessellated sphere with a heightmap texture wrapped around it. My math however, is quite rusty and I'm struggling to fig…
12 years, 7 months ago
Hi, firstly I would like to say I'm a beginner with OpenGL so sorry if this is a simple fix. I'm trying to draw an Icosahedron following the code here: http://prideout.net/blog/…
12 years, 8 months ago
Hi guys, sorry feel a bit embarrassed. Empirical2 I double checked my shaders and it turns out that the evaluation shader had a compilation error that I missed, I fixed that and…
12 years, 8 months ago
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See all in DiscussionsAsked too early I just managed to solve my problem by calculating the normals and texture coords in the TES …
12 years, 7 months ago
Hi, I have got to the point in my program where I have a tessellated sphere with a heightmap texture …
12 years, 7 months ago
Hi guys, sorry feel a bit embarrassed. Empirical2 I double checked my shaders and it turns out that the evaluation …
12 years, 8 months ago